import java.util.Random;

/**
 * 
 */

/**
 * @author Aditya Desai
 *
 */

public class RandomEvent {

	public void storm() {
		
	}
	
	public void wagonDamaged() {
		
	}
	
	public void inventoryLoss() {
		
	}
	
	public void robbery() {
		
	}
	
	public void playerDeath() {
		
	}
	
	public void settlerDeath() {
		
	}
	
	public void disease() {
		
	}

	public void recovered() {
		
	}

	public void foodGiven() {
		
	}
	
	public void wagonFlip() {
		
	}
	
	public void oxenTired() {
		Wagon.setPace(Pace.Steady);
	}

	public void oxenDead() {
		Wagon.getInventoryController().getWagonInventory().incrementQuantity(0,-1);
		if(Wagon.getInventoryController().getWagonInventory.get(0).getQuantity() == 0){
			//Game.endGame();
			//end the game
		}
	}
	
}
